Adobe Has a Big Problem ![rw-book-cover](https://d34adp677peecb.cloudfront.net/static/images/article2.74d541386bbf.png) 🔗 **Source:** [Adobe Has a Big Problem](https://www.youtube.com/watch?v=SL8LD9oxVlY) [00:00:00] Adobe is in trouble. This company has taken the entire Adobe suite and clean room ported every single thing. Photoshop, Illustrator, Premiere, Lightroom, Print. What is that? Inesign. What's their animation? >> After effects and design craft that maybe that one is inesign. Anyways, they have like vibe slop forked whatever you're going to call it every single Adobe app from the Adobe suite. And normally I see this type of thing and I go, "Yeah, right." You know, it's not any good. You know, and before you turn this off, cuz I I hate how obnoxious all these AI bros are. We're like, "X just killed Y." And then it turns out the [00:00:43] person talking doesn't know anything about X or Y. Um, but I have been a Photoshop user for 25 years. I've tried all of the alternatives, you know, photo, Affinity. I have I've tried them all and they're not as good. Believe me, I would love to stop paying $80 a month for the Adobe Suite. I just nothing has has come close to it. However, this thing rolled out the yesterday and I installed it. I was like, "Yeah, right. Let's open it up." I threw some of my biggest Photoshop files that I have, or maybe not biggest ones, but some of my more recent ones, and let me tell you, it worked very well. I was very surprised. And first of all, it [00:01:29] opens faster than Photoshop. It implements, we'll talk about the feature parody. It's not quite there just yet, but to tell you, I'm shocked at how good and fast this is. I had another one of those like >> holy smokes moments with this type of thing. So, the show today is we're going to have a conversation about kind of like where we're at with our industry. Is this stuff okay? Should you even be like vibe coding and an exact copy of something or is the next iteration of software just something something totally different? So, I think it's going to be kind of a cool demo and a good conversation about like where is software even at where you can make something that is significantly better [00:02:12] than any Photoshop alternative I have ever seen in I look back at the commits 2 weeks all while doing the rest of the Adobe suite which is absolutely nuts. Yes, I'm so excited. I'm a famous Adobe hater. July 6th, 2017 I published a video on the LevelUp Tutorials channel. how to mostly ditch Adobe. Uh because I was fed up with Adobe. And it's it's funny, Wes. I don't know if you would believe this, but I have not opened Photoshop on my computer since 2017, which is when we started this podcast and I made that video because I was so annoyed with the D Creative Cloud thing that's always running and the updates [00:02:55] and the login and the can the dark patterns around cancellations. So, me, I've replaced all of my things in the Creative Cloud with kind of worse alternatives with the exception of that being Da Vinci Resolve and Figma being better than Illustrator to me. Um, and, uh, Premiere, but the other ones, Photoshop, you know, that that's never really had a good replacement. I've tried Affinity Photo. I've had that installed forever now. I've tried uh I've tried all of the ones that people say to use and I've never been super happy with any of them. So, I'm really interested to see how good this is. Maybe this is the alternative that [00:03:38] I've been waiting for since 2017. >> Yes. [laughter] And like I love Figma. I use Figma for most of my like like web design stuff, but Figma is not a raster tool. And if you want to make like nice blending modes and and things like that, there's there is no equivalent tool with this type of thing, right? Like yeah, there's there's no raster based alternative in Figma for this type of stuff. And for for a lot of the designs that I do, whether it's uh t-shirt designs or whether it's just like little textures and whatnot for like even for the the syntax website has a lot of texture on it. Like that stuff does not look good as a vector. And and uh same thing with like all of the print stuff. We have a [00:04:21] syntax skateboard. Um the whole box is designed in Illustrator. It's just it's not a good you can't design print in Figma. The whole thing just just spins away and crashes, right? And anybody who tells you that there is better alternatives is not actually a professional user of these types of things because it's just not a good alternative. So when I cracked this thing open, I was like, "Yeah, right. It can't be that good." Um, but I opened it up and I open up quite a few of my existing Photoshop files and all of like this is this is one thing that I have. This is a custom like halftonone thing. Let me turn off all of my visuals on here, right? Like this is this is just a stupid little thing. This is not actual [00:05:04] design, but um I have all of these filters that I layer on top of each other to get this sort of like half te effect on here. And this is eight stacked different effects of patterns, gradient maps, levels, black and white varants, random variants. These are all things that are in Photoshop. And then each of them has different blend modes that blend into each other. And then one of the layers is masked over top of it. And it exactly perfectly, right? Like if you look back at our mad CSS thumbnail, the only thing in this thumbnail, right? There's there's lots of masks in here. There's lots of effects, drop shadow. The only thing is that it didn't get the [00:05:47] texture on the drop shadow exactly how it would look like in Photoshop. So, like I'm surprised at how good this is. It opens up faster than Photoshop. And I've just been having one of those mornings where I'm just looking at it being like, "Holy smokes, this is amazing." And I I went on the GitHub and looked at the commits for this type of thing and and they don't go past two weeks ago, meaning that somebody recreated probably like 80% of the Adobe suite, maybe maybe 70%, you know, there's still quite a bit that needs to be done here, but they got a good portion of it done in just two weeks via they're saying it's clean room, which um I don't do you want to explain what [00:06:31] clean room is or do you want me to give a stab at it? I want you to give a stab at it because I'm not confident in my explanation here. Yes. >> So, with this stuff that is like like this is obviously legally dubious where like you can't just take somebody's software and try to crack it and try to reverse engineer the implementation of it. >> Sorry, Wes. Or or like what we were just talking about in the live stream the other day, the whole uh de decompiling and recompiling of video games, right? Yeah. like you you shouldn't do that. You're not allowed to do that. Um but what you >> unless it's a video game that I want that is unavailable, then you should do that. Yes. >> I think there's there's obviously some spots there where where it is doable, [00:07:13] but like you shouldn't be able to like take, as much as you hate Adobe or whatever these companies are, you shouldn't be able to just crack it open and reverse engineer all of the things. Um, so what a clean room does is that they have one agent that is simply going through the entire application and figuring out what all the surfaces are, what all the features are, how they work, detailing absolutely everything about it, and then passing that description on to maybe writing tests, things like that, and then passing those on to an actual implementation agent. meaning that the one that is writing the code has never actually touched the the agent that is has been like kind of [00:07:55] going through and describing all of it and in that way they it's it's like like a clean room right you've never actually touched those two whether they did that or not here is I I don't totally know if that's the case but there is thousands of tests and thousands of Photoshop files that are are being tested against and then the same for the Illustrator, the video editing, the Premiere one, right? etc. All of those things. What is missing? Um, I have >> Wait, hold on. Hold on. Sorry. Sorry. Yeah. Sorry to interrupt. Can we just notice here what Wes is on screen is very similar to what I'm wearing right now. This is [laughter] >> It's a different t-shirt, but it's so close. Folks, [00:08:37] >> this is I think Randy designed this one and I opened it up because there's there's quite a bit of like masking and uh drop shadows and text and things like that when it it it's absolutely perfect ex this is exactly what it looks like when you open it up in in Photoshop, right? Um we have some more simpler ones. This is the Mad CSS jacket. You can get it at syntax if you still want to grab one. It's a sick jacket. Totally custom. Really nice. This is just like a tech pack that we sent to the manufacturer um for like kind of the mockup that we want, right? The mad CSS, one of our thumbnails in here. And the interface is familiar. That's another one of the like like a lot of people that are saying like use something else [00:09:19] is like you don't understand that the entire industry is on this standard. Like you can't just move like as much as you would want to move to a different program, you have to use something that supports Photoshop files. And like supports Photoshop files and I I posted a tweet about this. Everyone's like, "Well, GIMP's done this for 28 years." Try I dare you to try open one of these things in in There's no like there's no smart objects. A lot of the filters and none of the texts works. So like you it's not a viable alternative. Whereas like all the text and all this stuff just works right outside the box. The interface is nice. It's the whole UI is also built in Rust which I thought you would like quite like that Scott. [00:10:02] >> Yeah, I wonder what they used for the interface um for the >> Yeah, I went through it. It's not GPUi. They seem to have their own crate with a whole bunch of tests for actually building the UI. >> Yeah, very curious about that. I I want to say too, you know, there's a lot of people who uh whether they have an anti-AII stance or whatever that might look at this thing, find one or two bugs in it, and use that as a reason to trash the whole thing when I think it's important, like you said, I mean, this was made in very little time. And so, it stands to reason that it could be improved in very little time. And it it is it is one of those things that the [00:10:43] parts of the conversation when people talk about this stuff that always kind of bugs me. It's like, okay, well, I did this and it took one day and it got really close. And then people use that as a reason to dump on it. Um, as in like, oh, it's not it's not good enough. Slopped it together. But like, guys, uh, it's really stinking close. Uh, and you can you can get it there. Quite honestly, I'm I'm that guy as well because like anybody can like vibe code something that has 10% of the features, but like Yeah, >> but don't throw the baby out with the bath water. >> Yeah, but like it takes like obviously the guy who built this um he's Echelon Brandon Thomas on GitHub obviously knows what he's doing with Rust, you know, [00:11:26] obviously knows what he's doing with these apps. I I took a look and this the company that's doing this is called Story Told or Storycraft. um and they seem to be building guey tools for using LLMs um in the image editing space. >> Um and I I I think the the end game with this type of stuff is that they will reimplement all of the Adobe AI features which is like you can like circle something and say like add a cowboy hat. Um they will probably just reimplement that with their own service. Um possibly even a better version of that than than Photoshop has. and then you would just pay them for the their subscription with this type of thing. So, I bet that's [00:12:09] sort of the the route that they're going. Um, >> yeah, >> talking about like So, I'm I'm here saying, "Yeah, this is awesome." Shockingly, how how good it actually is. Um, there are a handful of things that that do not work. Notably, like the effects in in the side panel here, you can't like collapse those. Um there if you like want to mask something, you would hold down control and like click in between two layers and like you would create a mask of the top layer over top of the bottom layer. Like that doesn't work. A lot of the like tiny little interaction stuff >> is not quite there just yet. You know, dragging and dropping an image on top opens it up in a new file. And >> like we've been saying with a lot of this stuff is that like UI is the [00:12:52] hardest stuff for this vibe coded software. And while they get quite they have hundreds of tests related to just how UI works in here, but there's still a long ways to go in terms of like the actual UI of getting at exactly how Photoshop works. Um, but again, I'm shocked. I do believe it will probably get there if the people behind this project kind of like keep going and like enough people can supply fixtures of like this this doesn't work because we have one huge Photoshop document with like eight of the thumbnails that I've worked on. It's like two gigs and it has about >> uh I don't know seven art boards in it, right? And I opened that up and the [00:13:36] whole thing crashed. Um, and I I guess I don't know what it is about that, but it's I think it's just multiple art boards is is one thing that's not supported yet. So hopefully that is one of the features that will be implemented relatively soon. So there are again it's it's not two weeks and it's it's absolutely perfect, but if you look back four months ago, we had there was a blog post called where are all the vibecoded Photoshops? Meaning that like yeah, it these are cool. these are cool demos and and X Y and Z, but is anybody actually building any real software with this type of thing? You know, where is the professional software that people are vibe coding up? And here we are 4 [00:14:19] months later. Um, somebody [laughter] has has implemented most of the Adobe suite u via these methods. So, it just goes to show how much we have changed in the last four months. >> Yeah. You know what? And this is all interesting on the backs of the the conversation that's being held on Twitter in regards to Figma. So if you haven't been paying attention to this folks or Wes if you didn't see uh Figma does not support every AI harness in their MCP. They have a strict process of getting a tool approved for MCP in Figma which is you know contrary to how [00:15:05] MCP should work in general right like for instance this came about because >> um PI was getting blocked by Figma's MCP and then their community support person directed them to a Google form. It was like if you'd like your tool to be approved you can submit it here. Um, and then when you do that, they would say, "We're not accepting any at this time." And the Figma's stance on this has been to Dylan from Figma. I I will say this, I've been a Figma user for a long time. I did their initial videos for YouTube on their explainer videos. I had I even was offered a job to work there early early like 2013, 2015. I don't know what 2014, I don't know. Very early. Um, [00:15:47] might have been 2015 now that I think about it. Either way, they basically have been taking a stance that's like kind of a lock down approach to AI tools. And you got to wonder if the ability to have like no moat here in some of this stuff. Now granted, Figma is a complex application. You're not just going to slot fork it in a week or whatever, but like this is probably going to light some fire under some people. Like gosh, the the people are not happy with Figma's stance on this MCP thing. it it blew up for them. Um, it really really got a lot of people like like what are you doing? And and and Dylan responded to me and you know it was really great but like we have a different idea about MCP and the overall [00:16:32] ecosystem where basically we feel like we can control the ecosystem and I don't think you can you know >> like I also was was thinking a lot about this Figma stuff because like Figma doesn't want you to use the MCP. I'm I hate I hate when I read my own tweets, but like this is my thoughts of like Figma doesn't want you using the MCP because they want to be in charge. Amazon doesn't want you shopping with agents. Reddit doesn't want Claude doesn't let Claude access the threads. You know, like Twitter doesn't let chat GBD read tweets. >> Um there are big players and like this happened with APIs eight years ago where the big players are saying we are not just a utility. We don't want to lay down and just let you do whatever you want. We want you to go through us. Um [00:17:16] because a we think that's a better experience and b we are obviously going to be making more money with it. And like Dylan had a really good like kind of clapback at the anthropic folks which is can you help me understand why you don't make various anthropic resources available via the MCP? Maybe I'm missing something. Which is very true. You know, like if Anthropic is like, "Yes, you should make your entire business available via the MCP." All while Anthropic doesn't even let you use cloud code with open code or like there's so many limitations around where you can use your anthropic subscription. Um, >> yeah. So, >> yeah, I mean, I I agree with all of that in the same regard. I don't think that [00:18:00] uh like yes, he has a point, but it doesn't much to do with them blocking pie, you know? I I get that. But yeah, >> so my question here is yes, you can make a a new version of Photoshop or you can make the exact same version of Photoshop and this is very impressive especially for the Adobe Creative Suite which is very sticky. It is very hard to move off of the Adobe Creative Suite. Nobody who is using Adobe products is happy that they are using Adobe products but they are just the best and they are what the industry uses and there's there's just so many reasons around it right so I don't think that like the replacement for Photoshop is going to be photograph where we just [00:18:45] somebody just makes a free version of Photoshop we just keep on doing that right the replacement for Photoshop is going to be something that is a little bit different we saw that with Figma Right. Like we used to design websites in Photoshop and when we moved we moved over to to Sketch and then we moved >> well we moved to Illustrator first and that was no fun. >> Figma >> and then we moved to Sketch >> which only works on Mac still. >> Yes. [laughter] And it was because Figma came out with like a better way of doing it. It was it was a little bit to like rewire your brain as to like how things work and and whatnot. But it was just a totally not totally new but a new enough [00:19:29] evolution of software that people moved to that. And I think that whatever the next version of Photoshop is going to be and believe me there's a lot of people trying to figure out what is the next version of video editing, photo editing, raster. Everybody is trying to crack this right now. Nobody has cracked it just yet. It seems to be like the best thing we have is just MCP with video editing so far. Yeah. >> But >> I think whatever we end up landing on is not going to be the exact same thing of Photoshop but free or but faster or but a little bit better. Uh or like a lot of people right now are making software but with AI. I don't think that that's that's the move. It's got to be some generational shift that is enough for [00:20:14] people to to move over because like all of these Adobee's adding AI to all of their products as well so they they can do that as well. >> Yeah. Yeah. And and I I it's one of those things that's like you almost don't know what it is until somebody does it, right? you you don't know >> uh what that evolution looks like until you're able to see it in action and just be like, "Oh, this makes so much sense with today's workflows, right? I mean, things have changed and and like some of the big stuff that Figma brought was the multiplayer stuff that changed designing completely. The multiplayer interaction, the fact that you could have it on any it even, you know, worked on Linux, you could use it in the browser. It was [00:20:56] like, wow, this is a, like you said, a substantial step forward in a totally different way that the way that we were unable to do before. So, whatever that product is for Photoshop, I don't know. Yeah, I haven't seen it yet. And Wes, I will say as somebody uh like you said, Photoshop is sticky in that regard. The way that I have gotten around not using Photoshop since 2017 is just by not doing any raster photographic editing. Yeah, I just haven't done it. >> Your style has just changed. >> Yes, >> like that. Maybe that's the thing is simply just your style. Styles change because the type of software that people are using change. So, let's talk about the moat, right? We always talk about [00:21:38] like what's your moat? What's the moat that that is there? I think like two things right now. One, the UI really good interaction where somebody cares about the itty bitty clicking, dragging, pasting, all of those types of things. That is that's why Figma won initially and and I think that whoever cracks really good UI for a photo editing program with AI is is going to be the winner. So with any of these AI generated apps, the weakest point by far is always the UI. not just what it looks like, but the interaction, which is like what happens when you click and drag and hold a key and then >> like hover over top of something and [00:22:21] then right click and you're in a certain mode. Like this stuff is so so complex. So many state machines all the way down. So whoever can crack that and and also my the second thing that I think is a mode is is someone that just cares. [laughter] >> I was going to say Wes, you say you don't want to talk about your tweets. I wanted to talk about your tweet from 1 hour ago. The only moat left is caring about your project past two days. [laughter] It is so true, man. Everybody can slop together something. And it is the person who is using it, getting down into the details, getting into how it feels, how it works, using it, like what it actually is, rather than just slopping something out and calling it a day. I [00:23:05] like I go I I hopped right in the Discord for because I I found an issue where I I crashed the app when I uploaded multiple or opened a Photoshop file with multiple artboards, right? And I was like, well, like that's a bug that we should throw this file into the fixtures so that they can figure out how to how to make it work. And like I saw this right in here. Hi everyone, just installed FilmCraft Program, which is the like Premiere alternative, and notice a bug where the audio keeps crackling. What should I do? And oh boy, oh boy. Let me tell you about audio crackles, frames dropping, >> all master. Yes. >> Half of my like if if I ever quit tech, it's going to be because of little bugs [00:23:48] like this. Audio crackles, frames dropping, all of this type of stuff. And this is partially solved by very good low-level primitives. You know, like ffmpeg has solved so much of the video playing and video transforming issues at a low-level primitive that a lot of those things are not a problem up the stack. But >> they still happen. People have weird hardware. People have weird stuff all the way down and and these little things of like audio crackling. And I think that the people that work at Adobe there are people's their full-time jobs are like, "All right, we just installed this like Toshiba tough book from a police cruiser and it it crackles the audio [00:24:32] when I have 11 layers, but there's a mask on top of it for some weird reason." You know, it's just these weird weird bugs that happen. And those are the types of things where you really really need a human to >> to care about these things and to make a good software product because it only takes >> seven or eight little little paper cuts and then you go you know what this >> you know what's good for that stuff is sentry. So whether that's like user feedback or bugs or errors like a huge part of this is find like now that we have AI to fix bugs or or to find why you know all of these things exist so [00:25:14] that way we hopefully shouldn't have these longunning bugs the most important part of these things is capturing them getting them into a place where uh you can even have an answer to put an agent on or even understand what's going on. So check it out centry.io IO, I'm serious. Capturing the errors when you have users because let's face it, some of us do have users, uh, when you when you have the software in the system, they're just going to stop using it if it doesn't work or they might complain about it being broken. So, you want to get on top of that early with Sentry at Sentry.io. >> Yeah, that's the the first thing that happened when it crashed is, damn, I wish they had Sentry in there. Here I am copy pasting or like reporting a bug to them. Yeah. When like [00:25:58] >> that should just be automatically >> thrown in their sentry so they understand what's going on, right? And like >> I just I filed a quick bug, but I'm sure they're going to come back and be like, "What version of Mac OS are you on? Do you do you have an M chip? Which version of that?" You know, like there's just so much of this stuff that is needs to be captured when there are bugs. Um, you could stick an agent on it, but once you have that information, but you need it in the first place. >> Yeah, >> definitely put Sentry in your project. >> I think my my last little point here is that like like copying this stuff is easy. You know, it's it's one thing to simply just take an existing product and say, I copied it exactly and and here we [00:26:42] are. Um, but it's another thing to like be the person that's trying to figure out what do we build? What are the possible new interfaces for this type of thing? So, I'm excited about these Photoshop hacks simply just because I want to get off of my $80 a month subscription for something that I use four or five times a month. But >> I also think that whoever wins this next level creative suite is going to be someone that is just constantly thinking about how do we make this better? And and I the Da Vinci is is that for for video editing for myself quite honestly like I don't want a Premier equivalent. I want someone who's thinking how do we make this better? How do we make it [00:27:25] different? What's a better experience for the the end user? >> As somebody who's been using I mean I used Final Cut Pro, I use Final Cut Pro X. I used Premiere. I've used every video editing app under the sun. Nobody has the clip of useful releases that Da Vinci has, >> dude. Every time they release an update, I'm like, gosh, this app is getting better and better and better all the time. It is, man. Da Vinci Resolve goated. It's so good. Do people still say goatated or is that unc or is it a chopped? I don't know. Yeah, >> I think that's chopped. Yeah. Yeah, I I even find myself that with this saying I accidentally say six or seven all the [00:28:10] time >> and it's just it's not even funny anymore. It's >> Yeah, it's not. I'm sorry. I don't I don't know what what the even my kids are saying. I don't know. My My son says bro a lot. >> Yeah, >> bro. >> Bruh. No, it's >> bruh. >> Yeah, exactly. All right, let's move into the next section, which is sick picks. You got a sick pick for me today, Scott? >> I'm going to sick pick 3D printing your own rack. I've talked about the rack before. I've shown the rack. I just finished. >> Yes, it is a nice rack, and it's gotten even bigger. I've made my rack bigger. This is the third straight week I've enlarged my rack. And now I just bought this. This uh area is for um Raspberry [00:28:56] Pi cluster. So, I have a few Raspberry Pies. I'm going to cluster them in here and then I'll use the other space for something else. Network stuff, Mac Studio, Mac Mini, Synology, it's all going to be in this bad boy. And it fits perfectly under my desk. Um this is the KWS V2 rack rack. if you're looking uh to print something like this. I had to sink in my uh nuts in here to uh I know I was just trying to find a different way to say that. And uh man, it it is sturdy as hell. This thing could could break a window. It is awesome. And uh yeah, it's just going to live under my deck, my whole computing stack. I'm gonna have to uh I I have some fans and [00:29:40] stuff from old computer builds I'm going to toss in the back of here to get some good air flow coming in and out. Yeah. So, there's still more work to be done there. And I still have to figure out like how I'm mounting power and stuff to this, but I'm going to start moving my stuff into it probably today. I'm pretty stoked. >> Cool. >> Yes. And it's PEG G, so it's not going to warp with heat or anything like that. >> Yeah, that's probably important. >> Yes, >> man. It's so cool. And like talk about taste as a moat. Like you all you did is pick colors, but like you did a great job. I'm just looking at the like bamboo maker world. >> 3D print have the worst >> foresight into like what things will look like when they're picking colors. [00:30:22] >> Yes. >> And they just everything looks awful. >> But I even printed these in a different shade of gray first and then when I saw it next to the yellow I was like it's not quite what I want. Um, so yes, black, marble, and uh yellow here. And then I even intentionally went with the the metal uh screws for the front plates and everything. So, a lot of important decisions made in the aesthetics. >> I am going to sick pick a new camera I just got. This is the Insta 360 Luna. I'm super happy with it. And I I basically I have been using my phone to capture B-roll. Um, and even like like when we're doing videos and we're like [00:31:06] just like doing a single cam, the video can get really boring. So one move that people do is they'll just record like a second angle of themsel sitting at their desk, right? Or like I'm working on a video right now on all of like hacking these little digital photo Oh shoot, I just dropped my laptop. Um, I'm working on a video right now. where I'm like hacking these like Android cheap Android photo frames. Um, which very good video coming out and I just needed a whole bunch of B-roll of me working on it, right? And then I I put my phone and it's annoying cuz then I need my phone to text my wife and it's I was like, I need a second decent camera. So, I got the Insta 360 Luna. Um, and this is just like a nice little [00:31:49] handheld gimbal camera. Quality [snorts] is amazing on it. Um, it's Yeah, it's it's really nice for for that type of thing. and we just we brought it to my daughter's like ninja competition on the weekend and um we're using it to film her jumping around and it's it's kind of cool. >> Man, I am so jealous of that. I did see they have it at Costco. Um >> and so I have that link open and it's just kind of sitting there. I cannot justify it. But [laughter] uh I I think you know my wife's been doing a lot of uh vertical video for YouTube and stuff talking about folks if you're interested. She's talking about dyslexia. She's talking about learning disabilities. Um she's a doctor of [00:32:31] educational psych if you haven't seen her before. But she's doing her thing on YouTube right now under the name Phases FM. And I just think this right now she is setting up my Sony A7 III. She's connecting it with a cam link to her computer and recording it in QuickTime. And it's like I just can't imagine how much easier this would be for her um with the little DJI mic and everything connected to it, >> you know, cuz I I built out like a tiny little like handheld rig that had like a monitor on the top so you can see yourself and like >> it was so cool but like I just didn't use it. It was too too fussy. You know, you got to plug everything in. You got to have external power to it. I had a [00:33:14] little USB hub on it and it just you don't use these things when they're they're too complicated, right? And then I ended up just using my like front-facing camera so I could see myself and then the quality is crappy, you know? It's just that's so frustrating with all of this stuff. So, I was like, you know what? I'm doing it. >> Getting the the Luna Insta 360. The the other one that people get is like the DJI Osmo Pocket 4. Um, I know that they're banned in the States. So, that's part of the reason why I didn't go with that because there's a couple other reasons I think that this is cool because the >> the screen detaches from it so you can bring the the remote so you can pan it around as with you so you don't have to go back to the camera to change where [00:33:56] you're panning. Um, but the DJI is is banned in the US and I thought like nobody's going to be 3D printing. Nobody's going to be selling attachments for this thing if if the states doesn't have access to it. I could buy it cuz I'm in Canada land of the free. Uh but I I decided to go with the Insta 360 instead. Yeah. Uh in case you're wondering, Costco does have a limit of five per member for buying the Insta 360 8K gimbal camera. So if you are looking at Costco, you can only buy five of them if [snorts] you wanted [laughter] >> for 8K. Man, I'm not doing like like sports or whatever where I need to be filming in 4K or 8K. Um, I do like 4K [00:34:40] though because then I can crop my shots or zoom them in without losing any of that quality. >> Yeah. Yep. Oh man. Oh boy. Hovering over the buy button. Wes, I'll talk about this later. Yeah. Okay. Peer pressure. Have a good good one folks. Peace. Peace., Adobe Has a Big Problem, Syntax, 01m4x7cdvf5f3907a2s78y0cr1.